Artistically Driven.
Technically Boundless
TECH_ART / CREATIVE_ENGINEERING / MOTION_GRAPHICS
GAME / REALTIME_IMMERSIVE_MEDIA
SCROLL DOWN
I AM A
Technical Artist & Creative Engineer, focused on immersive experiences and virtual production. I build tools, pipelines, and real-time systems — procedural generation, AI workflows, VFX, shading, XR/LED/projection installs.
The short version: I write code to solve art problems.
The longer version involves a lot of game engines, late nights, and questions like "what if we just tried—" I work across different tools and media intentionally. The most interesting creative problems tend to live at the edges of disciplines, and I like being useful at those edges. I also make stuff purely for fun — moving images, small web experiments, creative coding projects that don't need to exist but do anyway.
I am(have) working(ed) at
Visual Endeavors - Creative Engineering
Live Entertainment & Virtual Production (Sphere, visuals for concerts, virtual production)
COSM - Technical Ops
Immersive Camera Systems
Landor & Fitch, WPP - Creative Development
Branding
Poly Art - Creative Direction
Architectural LED
I can do
Real-Time: Unreal, Unity, TouchDesigner, Notch, Disguise
3D & FX: Houdini, Blender, Maya, Cinema 4D, Substance, ZBrush Code: C++, C#, Python, VEX, HLSL/GLSL, JS/TS, React
Post & Design: After Effects, Premiere, Photoshop, Figma Version Control: Git, Perforce
SELECTED PROJECTS