Artistically Driven. 
Technically Boundless


TECH_ART / CREATIVE_ENGINEERING / MOTION_GRAPHICS
GAME / REALTIME_IMMERSIVE_MEDIA







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Reel 2025

I AM A


Technical Artist & Creative Engineer, focused on immersive experiences and virtual production. I build tools, pipelines, and real-time systems — procedural generation, AI workflows, VFX, shading, XR/LED/projection installs. 

The short version: I write code to solve art problems. 

The longer version involves a lot of game engines, late nights, and questions like "what if we just tried—" I work across different tools and media intentionally. The most interesting creative problems tend to live at the edges of disciplines, and I like being useful at those edges. I also make stuff purely for fun — moving images, small web experiments, creative coding projects that don't need to exist but do anyway. 


I am(have) working(ed) at
Visual Endeavors - Creative Engineering
Live Entertainment & Virtual Production (Sphere, visuals for concerts, virtual production) 

COSM - Technical Ops
Immersive Camera Systems

Landor & Fitch, WPP - Creative Development
Branding 

Poly Art - Creative Direction
Architectural LED


I can do
Real-Time: Unreal, Unity, TouchDesigner, Notch, Disguise 
3D & FX: Houdini, Blender, Maya, Cinema 4D, Substance, ZBrush Code: C++, C#, Python, VEX, HLSL/GLSL, JS/TS, React 
Post & Design: After Effects, Premiere, Photoshop, Figma Version Control: Git, Perforce








SELECTED PROJECTS

CAVERN TOOLKIT


UNITY TOOLKIT 
TOOL / TECH_ART / 3D MODELING / UX
2025

BURRATA VIRTUAL PRODUCTION


VIRTUAL PRODUCTION PIPELINE 
PIPELINE / TECH_ART / TECH_DIRECTION / PRODUCTION
2024

HOUDGINI & UNREAL PCG


PROCEDURAL MODELING / PROCEDURAL GENERATION / HOUDINI DIGITAL ASSETS
PERSONAL PROJECTS ANDD PRACTICE
2025


REALTIME FX & SIMULATIONS


HOUDINI / UNREAL / EMBERGEN / UNITY
VFX / SIMULATION / PIPELINE OPTIMIZATION / VAT
2024 - 2025

ZACH: BECOME HUMAN


SIMULATION GAME
3D_ART / UI_PROGRAMMING / GRAPHIC_DESIGN