Platform: A Unity Development Toolkit with an interactive sample scene.
Tools and Tech: Maya/Blender/ZBrush/Substance Painter/
Substance Designer/Unity
Role: Tech Artist, VFX Artist, 3D Artist, UI Artist GITHUBDEVBLOGDOC
My Contribution: Designed and created the sample scene assets and experience. Creating
shaders and VFX (stylized grass, water) for sample scenes Animated Fur Shader(HLSL) Sylized Water Shader(Shader Graph)
Wind Simulation(Shader Graph)
Hugging VFX(Partile System&VFXGraph, two way) Sparkle VFX(Partile System&VFXGraph,
two way)
Createrd detailed documentation for artist and developers best practices in CAVERN.
Developed UI for Unity editor windows, improving accessibility of toolkit features.
The CAVERN Toolkit is a collection of software tools, Unity packages, and supporting documents that enables students to create immersive XR experiences even with little to no prior XR background. The CAVERN is a low-cost multiplayer CAVE with a 270° curved screen, 3D stereoscopic projection and a 20-foot diameter play area located at Carnegie Mellon University. These unique qualities of the CAVERN allow for multiple guests to physically explore an XR world together.