CABBAGE_BLAMEMIA_ZHANGHOUDINI_PCG_HDAWORKS     ABOUT



HOUSE GENERATOR (HOUDINI ENGINE, UE5)


A customizable procedural house generator tool using UE5 and Houdini Engine, enabling level designers and artists to create modular architecture with adjustable parameters (e.g., wall height, door/window placement, roof type).

Streamlined asset iteration for game environments by integrating the generator into Unreal Engine, allowing for real-time level editing and parametric control.

Designed additional asset generators including bottles, plant pots, and clouds to support efficient set dressing.












Technical Break Down
Block-out Mesh Preprocess


 


Roof Process
(Shape, UV, Refinement)

Wall Process
(Window, Beams, Floors)


Unreal In-Editor Setting



OTHER HOUDNINI PCG HDA 
CLOUD


PLANT POT



BOTTLE