MIA ZHANG


TECH_ART / VFX / CINEMATICS
GAME / REALTIME_MEDIA







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I’m a versatile Technical Artist with a foundation in computer science and interactive media, holding a Master’s degree in Entertainment Technology. My work bridges the gap between artistic vision and technical execution—whether through real-time vfx, procedural workflows, and real-time optimization across Unreal Engine, Unity, and Houdini.


With a background in film production and cinematic storytelling, I bring a visual and narrative sensibility to my technical work. My on-set experience in production design, storyboarding, directing, and preproduction informs the way I approach scene composition, pacing, and emotional beats—even in interactive and immersive formats.


Passionate about pushing the boundaries of real-time visuals, I specialize in building scalable pipelines and creating tools that streamline production. I thrive in collaborative, multidisciplinary environments and enjoy solving creative challenges that merge design, code, and technology.
Core Skill Set Houdini

HDA Development, PDG Workflows, USD Integration, Houdini Engine, Simulations(FLIP, VELLUM, VDB)











Unreal Engine

Blueprints, Niagara, Material Authoring, Unreal Motion Graphics (UMG)
Virtual Production (LiveLink, nDisplay, ICVFX, Mocap, Metahuman)


Unity

Shader Graph, VFX Graph, Particle Systems, UI Design & Implementation
DCC Tools

Maya, Blender, ZBrush, C4D Substance Painter, Substance Designer, Nuke, EmberGen, LiquiGen
Design

Photoshop, Illustrator, Figma


Video Editing

Premiere pro, Final Cut Pro, Davinci Resolve, After Effects
Programming Languages

C#, Python, C++, VEX, HLSL, JavaScript


Version Control

Perforce, Git

SELECTED PROJECTS

HOUDGINI & UNREAL PCG


PROCEDURAL MODELING / PROCEDURAL GENERATION / HOUDINI DIGITAL ASSETS
PERSONAL PROJECTS ANDD PRACTICE
2025


REALTIME FX & SIMULATIONS


HOUDINI / UNREAL / EMBERGEN / UNITY
VFX / SIMULATION / PIPELINE OPTIMIZATION / VAT
2024 - 2025

CAVERN TOOLKIT


UNITY TOOLKIT 
TOOL / TECH_ART / 3D MODELING / UX
2025

BURRATA VIRTUAL PRODUCTION


VIRTUAL PRODUCTION PIPELINE 
PIPELINE / TECH_ART / TECH_DIRECTION / PRODUCTION
2024

ZACH: BECOME HUMAN


SIMULATION GAME
3D_ART / UI_PROGRAMMING / GRAPHIC_DESIGN