A customizable procedural house generator tool using UE5 and Houdini Engine, enabling level designers and artists to create modular architecture with adjustable parameters (e.g., wall height, door/window placement, roof type).
Streamlined asset iteration for game environments by integrating the generator into Unreal Engine, allowing for real-time level editing and parametric control.
Designed additional asset generators including bottles, plant pots, and clouds to support efficient set dressing.