Unity URP Painterly Shader
This shader creates a stylized, hand-painted art style with organic, painterly edges that can dissolve/erode, mimicking traditional art techniques in real-time 3D.
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Main Features
Stylized Lighting
Painterly Edge Effects
Rim Erosion/Dissolve
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Main Features
- Replaces smooth photorealistic lighting with stepped, gradient-based shading
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Uses artist-controlled gradient textures instead of physically accurate light calculations
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Creates that "cel-shaded" or "illustrated" look common in games like Genshin Impact or Borderlands
- Fresnel detection finds the silhouette/edges of objects
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Brush stroke textures add hand-painted texture variation
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Triplanar mapping ensures consistent texture appearance from all angles (no UV stretching)
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Gives the impression that edges were painted with actual brush strokes
- Combines rim lighting with noise textures to create organic edge breakup
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Edges can fade to transparency in a painterly, artistic way
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Useful for dissolve effects, artistic transitions, or simulating paint wear/aging
Properties & Parameters
- Texture Maps: Albedo map, normal map
- Surface properties: Metallic, Smoothness
- Painterly effect: Custom gradient texture for lighting, guide texture for painterly brush effects
- Rim lighting: Color, power, and intensity for edge highlights
- Erosion effect: Scale, threshold, and softness for texture-based edge breakup
- Brush strokes: Parameters for painterly edge effects
Unity Shader & VFX
See more in project CAVERN UNITY TOOLKIT
See more in project CAVERN UNITY TOOLKIT
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